Personal Modding Projects

My game development journey began in 2013, when I began making quest mods for Fallout: New Vegas. A few years later, I would move on to Fallout 4, where I would improve my storytelling and design skills and continue releasing quest mods.

Journey to Vault 79 | September 27, 2013

  • Game: Fallout: New Vegas
  • Development Time: 5 months
  • Estimated Playtime: 1 hour
  • Mod Page: NexusMods

Journey to Vault 79 is a quest mod that involves you teaming up with a treasure hunter named Sam Hudson to search for an unopened vault located in Southern Arizona. In this mod, you journey through some dark train tunnels, a small town, the surrounding wilderness, and a vault. Eventually, you discover a conspiracy involving a rogue branch of the New California Republic, and are tasked with stopping it.

Over the course of a 5 month development period, I handled all level and world design, storytelling, and playtesting. Alongside that, I coordinated a small team of volunteers to provide amateur voice acting for many of the new characters. My experience making this mod gave me some valuable insight into the amount of work that goes into making mods, not to mention full games.


Mojave Music Radio REBORN | October 24, 2015

  • Game: Fallout: New Vegas
  • Development Time: 3 months
  • Estimated Playtime: 1 hour
  • Mod Page: NexusMods

A few months before the release of Fallout 4, I made one final mod for Fallout: New Vegas, to say goodbye in a way. Mojave Music Radio REBORN involves you doing some odd-jobs for the Mojave Music Radio station. While the radio station is present in the base game, there was no physical location for it, so I decided to change that.

Over the course of the three month development period, I further improved my skills with the Garden of Eden Creation Kit (GECK) editor for Fallout: New Vegas, and began experimenting with scripted scenes and more inventive level design.


James’ Journey – COMPLETE – Acts One and Two | November 26, 2016

With the release of the Creation Kit for Fallout 4, I was determined to create a quest mod of a gigantic scale. James’ Journey involves you teaming up with an old man named James Price to find his wife’s killer. After assembling a small team of mercenaries, you depart for Stanton, a fictional city in New Hampshire. This mod features a huge assortment of locations, including a small city, two military bases, and several abandoned train tunnels and laboratories.

James’ Journey was by far my biggest endeavor yet. I began writing the story for this mod months before the Creation Kit was released. Following its release, I hit the ground running and quickly learned many elements of the Creation Kit, including interior and character design, as well as how to design quests and dialogue. I also coordinated a team of 16 different voice actors to voice nearly the entire cast of characters in this mod, and collected over 650 lines of voiced dialogue from volunteers to do so. Many of these volunteers included family members, friends, and neighbors.


Outlaws of the Commonwealth | January 22, 2020

After taking a hiatus from modding Fallout 4 to focus on my studies, I returned in early 2020 with Outlaws of the Commonwealth. This mod introduces a new faction to the Commonwealth named the Outlaws. In this mod, you team up with the Outlaws and plan a heist on a caravan company. However, things don’t go as planned, and you end up fighting Saxon’s Cobras, a paramilitary organization with the goal of protecting the Commonwealth.

I experimented a lot with the design and storytelling in Outlaws of the Commonwealth. One of the highlights of this mod is its custom soundtrack, consisting of public domain music from Australian rock band King Gizzard & The Lizard Wizard’s 2017 album, Polygondwanaland.


Cade and Kelan – A Tale of Two Twins | March 26, 2020

Following the release of Outlaws of the Commonwealth, I immediately began work on a sequel for the mod, titled Cade and Kelan – A Tale of Two Twins. A Tale of Two Twins involves you teaming up with Cade and Kelan Wright to find their long lost sisters, Lorie and Gale, in a slaver camp. To do this, you and the twins go undercover in the slaver camp with the goal of starting an uprising and freeing all the slaves.

Compared to my previous quest mods, I decided that A Tale of Two Twins would have a greater focus on melee combat, as well as scripted boss fights with multiple phases. While creating this mod, I purchased FL Studio and produced a piece of music to serve as the theme for one of the bosses. Like in my other quest mods, I assembled a team of volunteer voice actors to bring the characters in this story to life.


Saxon’s Cobras | October 1, 2020

A few months after the release of Cade and Kelan – A Tale of Two Twins, I released the next entry in my series of mods. Saxon’s Cobras is a collection of several smaller quest ideas I’ve had over the past few months that wouldn’t be appropriate for standalone projects. Some of these quests include robbing a pizza place of their pizza dough, taking a serial killer on a date, and helping an alien war criminal escape justice!


James’ Ruin | March 1, 2021

Following the release of Saxon’s Cobras, I immediately began development on its sequel, James’ Ruin. James’ Ruin builds upon the story of all of my previous quest mods and is my largest adventure to date. James’ Ruin involves you and a group of allies venturing out toward an island to stop an AI from constructing an army of clones.

By far, James’ Ruin was the most ambitious quest mod I have ever made by myself. Many of the scenes featured in this mod pushed my scripting skills and game knowledge to the limit in order for me to create. This mod also features my largest assortment of interior and exterior locations, NPCs, and scripted sequences. The end result was a quest mod that I am the most proud of.